After years of working on my game, the demo is finally out on Steam!

Satelital is a rule-discovery puzzle game built entirely from scratch by me. It runs on a custom C++ engine with a custom renderer, UI system, level editor, asset pipeline and build system.

The game is an open-world space puzzle game where you explore six celestial bodies and figure out their rules. There are over 120 handcrafted puzzles, all built with tools I made specifically for the game.

Technically, it uses a fixed orthographic camera, prerendered 3D assets, fully dynamic lighting and shadows, and 3D SDFs for some animations.

The demo takes less than an hour to complete. If you play it, I'd really appreciate it if you could leave a review on Steam. It helps a lot!

🛰️

https://store.steampowered.com/app/5017320/Satelital_Demo/

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Satelital is a rule-discovery puzzle game built entirely from scratch by a solo developer. The game includes a custom game engine, renderer, development tools, puzzle systems, asset pipeline, art and music.

The game itself is about solving alien puzzles through observation and experimentation. It has six celestial bodies, each with its own set of rules, and more than 120 handcrafted puzzles.

Building a game from scratch

Satelital is built around a custom C++ engine and a set of tools made specifically for the game. Everything is built from scratch, including the renderer, UI, build system and a small custom library that replaces the C++ standard library.

A custom level editor is used to build the game's puzzles and worlds. A Blender plugin also hot-reloads assets into the game, making it possible to see changes immediately while working on them.

Most of the game's 3D assets are prerendered in Blender, while 3D SDFs are used for some animations. The game uses a fixed orthographic top-down camera to give it a 3D look while keeping the game running as a 2D game. Lighting and shadows are fully dynamic.

Features

  • Open Exploration

    1 moon, 1 star and 4 planets that can be visited in any order

  • Over 120 Handcrafted Puzzles

    Each bringing a new idea that builds on the last

  • 4-6 Hours

    A compact puzzle journey that respects your time

  • Original Soundtrack

    Atmospheric ambient music for concentration

AI Policy

This project does not use generative AI.